FRISBEE

Frisbee is a non- contact team game played by players with a flying disc. 
The flying disc was developed in 1948 by Walter Morrison. On January 23,1957, Wham-O bought the right to the invention and released it later under the trademark name Frisbee. 
HOW TO PLAY FRISBEE
1.Launch the Frisbee to the winner of the coin toss. After dividing into two even teams and going over the basic rules, pick which team will start with possession. This can be done by tossing a coin, flipping the Frisbee, or using some other method of your choice, then launching the disc to start play.[4]
  • The opposing team will stand at their end zone and “pull” the disc to the other team, essentially tossing it in the air for someone to grab, much as a ball is kicked off in American football. This will also happen after each point is scored.
  • The puller should make sure everyone is ready, then toss the Frisbee high toward the opponent's group of players. All the pullers teammates should immediately run toward the opposition to start playing defense.
2.Score points with complete passes. A point is scored by completing a pass into the opponent’s end zone territory. Upon scoring a point, the possession of the disc changes to the team that was scored upon. The team in possession of the Frisbee will be trying to score and the other team will be trying to disrupt play and get possession of the Frisbee, so they may score.[5]
  • A point is scored when a player passes the Frisbee to another player who is standing in the end zone, and that player makes the catch successfully. At that point, play ends and the defending team will receive possession of the Frisbee.
  • Substitutions may be made in the transition period after a point is scored and before the other team takes over possession of the disc.
3.Score points with complete passes. A point is scored by completing a pass into the opponent’s end zone territory. Upon scoring a point, the possession of the disc changes to the team that was scored upon. The team in possession of the Frisbee will be trying to score and the other team will be trying to disrupt play and get possession of the Frisbee, so they may score.[5]
  • A point is scored when a player passes the Frisbee to another player who is standing in the end zone, and that player makes the catch successfully. At that point, play ends and the defending team will receive possession of the Frisbee.
  • Substitutions may be made in the transition period after a point is scored and before the other team takes over possession of the disc.
4.Play to 15 points. Typically, a game of Ultimate Frisbee ends when one team scores 15 points, though you can amend this rule to fit your time constraints and your desires for the game. Typically, a game to 15 can take as long as an hour and a half, so you might want to play to seven or 10, if you don’t have that long.

Police yourselves. Ultimate Frisbee is uniquely anarchic. Even in regulation play, no referees or line judges are used to govern play. Fouls, points, and disputes are resolved on-field by the two teams. Ultimate Frisbee requires honesty and goodwill, making it a game of trust and fun.
  • Sometimes an “observer” is used to offer some objective party, uncommitted to each side, who may be used for procedural details, such as keeping track of the time.

Comments

Gideon M Yeri said…
Great analysis, keep it up.